Saturday, November 10, 2012

Crazy Fast XP at Higher Levels in Snoopy's Street Fair

Lots of cash? No room? Need to generate a ton of XP to meet those skyrocketing level requirements? Buy lots of Jukeboxes and then sell them back right away.  Yes, that's right. Sell them back at 10% of the price just for the XP.

I stumbled upon this crazy idea while I was converting over several of my stalls to jukeboxes to counter the effect of the drastically increased XP requirement per level in the higher 40s. I was quickly plowing through level 47 just from the XP amount awarded on the initial installation. Once thing that has been bothering me about the insane increase in the XP requirements is that I really would like to allocate most of my Street Fair real estate to decorating, not plunking down row after row of duplicate stalls/items just to keep up with XP demand.  This led to looking at other ways of spending coins to gain XP points. Here is what I found:

The Gift Stand is the weakest generator of XP per coins compared despite specifically being there to generate XP. Around 11.6 coins/XP at level 30 and 7.2 coins/XP at level 48. The Flower Garden, while capable of generating a ton of cash, puts out the same amount of XP.  Pancake stalls rate a bit better. And the entertainers for hire? Not economical at all: 18.5 coins/XP at level 30 and 11.5 coins/XP at level 48; plus they take a whole day to cycle.

I ended up back where I started; the Jukebox. At level 30 a jukebox purchase will award you with 58,000 XP. At level 48 the award is up to 290,000 XP. So, we're looking at only 5.8 coins/XP. Comparatively, it would take around 5 days of cycling through for a jukebox to generate that much XP, plus take up space. It seems crazy to buy and resell items just for the initial XP award, but it makes a bit of sense when you are trying to conserve space and don't want a lot of duplicate junk stacked row after row. This method can be put into place without taking up any space and give you a quick boost to level up.

Calculation:
Item price minus 10% to account for resale value / XP awarded at purchase.


Any suggestions or other methods you have discovered?

Enjoy!

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